I set up the attenuation exatly like this. It works prefectly on
Samsung and most other devices, but not on HTC.

Kostya and Nightwolf, thanks for the algorithm ideas. I am trying to
implement it now.

On Sep 30, 10:01 am, a1 <arco...@gmail.com> wrote:
> And did you correctly setup attenuation equation? Attenuation is controlled
> by glPointParameter function 
> (http://www.khronos.org/opengles/sdk/1.1/docs/man/) with pname
> GL_POINT_DISTANCE_ATTENUATION, where you suppose to provide array of 3
> floats with attenuation equation coeffs (a, b and c).
>
> This equation is:
>
> 1 / (1 + b * D + c * D^2)
>
> where D is point sprite distance. Initial value for this coeffs is 1, 0, 0 -
> that is attenuation is disabled.

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