Any ideas?

On Oct 19, 12:44 pm, Rockline <rockl...@gmail.com> wrote:
> Hi gents,
>
> I'm trying to develop an animatedwallpaperfor Android 2.1.
> My first step would be to draw aJPEGimage onto the screen but it
> doesn't seem to work.
>
> Any idea?
>
> public class RumblefishWallpaper extends WallpaperService {
>
>     @Override
>     public void onCreate() {
>         super.onCreate();
>     }
>
>     @Override
>     public void onDestroy() {
>         super.onDestroy();
>     }
>
>         @Override
>         public Engine onCreateEngine() {
>                 Context c = this.getApplicationContext();
>                 return new RumblefishWallpaperEngine(c);
>         }
>
>         public class RumblefishWallpaperEngine extends Engine {
>         private float mTouchX = -1;
>         private float mTouchY = -1;
>         private Context myContext;
>
>                 RumblefishWallpaperEngine(Context c)
>                 {
>                         myContext = c;
>                         drawFrame();
>                 }
>
>         private final Runnable mDrawCube = new Runnable() {
>             public void run() {
>                 drawFrame();
>             }
>         };
>
>         @Override
>         public void onCreate(SurfaceHolder surfaceHolder) {
>             super.onCreate(surfaceHolder);
>
>             // By default we don't get touch events, so enable them.
>             setTouchEventsEnabled(true);
>         }
>
>         /*
>          * Store the position of the touch event so we can use it for
> drawing later
>          */
>         @Override
>         public void onTouchEvent(MotionEvent event) {
>             if (event.getAction() == MotionEvent.ACTION_MOVE) {
>                 mTouchX = event.getX();
>                 mTouchY = event.getY();
>             } else {
>                 mTouchX = -1;
>                 mTouchY = -1;
>             }
>             drawFrame();
>             super.onTouchEvent(event);
>         }
>
>         void drawFrame() {
>             final SurfaceHolder holder = getSurfaceHolder();
>
>             Canvas c = null;
>             try {
>                 c = holder.lockCanvas();
>                 if (c != null) {
>                     // draw something
>                         Resources alpha = myContext.getResources();
>                         Drawable a =
> alpha.getDrawable(R.drawable.icon);
>                         a.draw(c);
>                 }
>             } finally {
>                 if (c != null) holder.unlockCanvasAndPost(c);
>             }
>         }
>
>         }
>
>
>
>
>
>
>
> }

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