The screen is actually black. Could it be due to an enable somewhere
which I've not set?
Has anybody experienced that before?

Thanks.


On Oct 21, 9:44 am, Rockline <rockl...@gmail.com> wrote:
> Any ideas?
>
> On Oct 19, 12:44 pm, Rockline <rockl...@gmail.com> wrote:
>
>
>
>
>
>
>
> > Hi gents,
>
> > I'm trying to develop an animatedwallpaperfor Android 2.1.
> > My first step would be to draw aJPEGimage onto the screen but it
> > doesn't seem to work.
>
> > Any idea?
>
> > public class RumblefishWallpaper extends WallpaperService {
>
> >     @Override
> >     public void onCreate() {
> >         super.onCreate();
> >     }
>
> >     @Override
> >     public void onDestroy() {
> >         super.onDestroy();
> >     }
>
> >         @Override
> >         public Engine onCreateEngine() {
> >                 Context c = this.getApplicationContext();
> >                 return new RumblefishWallpaperEngine(c);
> >         }
>
> >         public class RumblefishWallpaperEngine extends Engine {
> >         private float mTouchX = -1;
> >         private float mTouchY = -1;
> >         private Context myContext;
>
> >                 RumblefishWallpaperEngine(Context c)
> >                 {
> >                         myContext = c;
> >                         drawFrame();
> >                 }
>
> >         private final Runnable mDrawCube = new Runnable() {
> >             public void run() {
> >                 drawFrame();
> >             }
> >         };
>
> >         @Override
> >         public void onCreate(SurfaceHolder surfaceHolder) {
> >             super.onCreate(surfaceHolder);
>
> >             // By default we don't get touch events, so enable them.
> >             setTouchEventsEnabled(true);
> >         }
>
> >         /*
> >          * Store the position of the touch event so we can use it for
> > drawing later
> >          */
> >         @Override
> >         public void onTouchEvent(MotionEvent event) {
> >             if (event.getAction() == MotionEvent.ACTION_MOVE) {
> >                 mTouchX = event.getX();
> >                 mTouchY = event.getY();
> >             } else {
> >                 mTouchX = -1;
> >                 mTouchY = -1;
> >             }
> >             drawFrame();
> >             super.onTouchEvent(event);
> >         }
>
> >         void drawFrame() {
> >             final SurfaceHolder holder = getSurfaceHolder();
>
> >             Canvas c = null;
> >             try {
> >                 c = holder.lockCanvas();
> >                 if (c != null) {
> >                     // draw something
> >                         Resources alpha = myContext.getResources();
> >                         Drawable a =
> > alpha.getDrawable(R.drawable.icon);
> >                         a.draw(c);
> >                 }
> >             } finally {
> >                 if (c != null) holder.unlockCanvasAndPost(c);
> >             }
> >         }
>
> >         }
>
> > }

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