I don't even know if this is an Android question or a Java question. I am developing a simple game using Lunarlander as a starting point.
Input is through OnTouch events. This changes the game's state - eg a touch event may cause some gameplay object to be instantiated. Obviously I don't want this to occur in the middle of processing. How do I best synchronise the OnTouch events with the main game loop? In other environments I have used an "atomic" event (such as creating a dummy file) as a semaphore to work out when game objects can be safely read and written. What should I do in Android? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en