2011/10/27 John Davis <davi...@gmail.com>:
> Latimerius,
>
> I think you are correct.  There is another section of the xml file:
>                <triangles count="12" material="Material2">
>                    <input offset="0" semantic="VERTEX" source="#ID7" />
>                    <p>0 1 2 1 0 3 4 5 6 5 4 7 8 9 10 9 8 11 12 13 14
> 13 12 15 16 17 18 17 16 19 20 21 22 21 20 23</p>
>                </triangles>
>
> I did not notice until your note.  I looked at it further.  The
> numbers are not consecutive.  It starts off as
> 0 1 2 and ends in 23 but it appears that it is saying triangle
> 4(counting from 1)  is specified by three vertices encoded at offset
> 1.

Actually, it is saying the first triangle has vertices 0, 1 and 2, the
second one 1, 0 and 3, the next one 4, 5 and 6 etc.  The vertex
indices run from 0 to 23 for 24 vertices.

> I'll see if I can use this.  Be right back.

I'm not as familiar with GL ES yet but in full GL you'd render indexed
data by calling glEnableClientState (GL_INDEX_ARRAY) then
glIndexPointer() and glDrawElements().

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