In general, versions of the same game for different platforms can get
different ratings.  I don't believe it happens often (Manhunt 2?) but
it does make the idea of reusing ratings look kind of dubious.

On Sun, Nov 27, 2011 at 7:42 PM, Christopher Van Kirk
<christopher.vank...@gmail.com> wrote:
> Binx,
>
> I don't know if you've noticed this, but generally there's an understanding
> in the industry that mobile titles don't yield the kind of numbers that
> desktop titles do. Have a look at the pricing for various third party tools
> and you'll find that they are asking far less money for their products in
> the mobile space. If your hypothetical situation did indeed come to pass,
> which it may, I would guess that the cost associated with the rating would
> be far lower than for other titles. I don't think that would cause any grief
> whatsoever to publishers of console and desktop games, since they're likely
> to be able to re-use their already purchased desktop/console rating for the
> mobile market as well.
>
> Anyway, absent any actual evidence that this is happening, or even planned
> to begin happening, it's all just speculation. It's probably a better to
> spend your idle moments planning your next release or whatever.
>
> On 11/28/2011 1:13 AM, Binxalot wrote:
>>
>> There's nothing in writing from Google that games will not be promoted
>> on the marketplace without a rating just rumors. - but - there is no
>> other reason to suspect that the new rating system as it applies to
>> mobile phones would be different than the one for desktops and
>> consoles.  Why would it? It’s the same content, just a different
>> distribution platform. So yes, when this announcement is made then
>> there will be two types of games - games with a rating and games
>> without - and like on all other platforms the hopes of getting your
>> game in to a mainstream outlet would require an upfront cost of $800
>> for a rating. It couldn't be anything other than that or console game
>> developers and other game developers would cry fowl at having to pay
>> two fees for the same rating on two platforms.  Also all of the mobile
>> companies involved would have to accept this agreement or be seen as
>> allowing children access to violent games by customers / competition,
>> and if they accept the terms of the ESRB mobile rating system then
>> there's no addition need for more useless legislation from the
>> government.
>>
>> In the end the small developer loses, I can pay $800 for a rating, it
>> would take me months to save up for it, but in the end I have to now
>> make up the loss of the rating cost and then after I dig out of that
>> hole if I'm lucky. Only months later would I see a profit from my game
>> on the store.  Then we'd still be fighting against the mega AAA titles
>> which now litter featured marketplace.
>>
>> Also this goes even further because now we have a breakup of the
>> android marketplace with Verizon and Amazon both pushing their own
>> separate app stores which all have a separate submission process and
>> hoops to jump through.
>>
>
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