In general, versions of the same game for different platforms can get different ratings. I don't believe it happens often (Manhunt 2?) but it does make the idea of reusing ratings look kind of dubious.
On Sun, Nov 27, 2011 at 7:42 PM, Christopher Van Kirk <christopher.vank...@gmail.com> wrote: > Binx, > > I don't know if you've noticed this, but generally there's an understanding > in the industry that mobile titles don't yield the kind of numbers that > desktop titles do. Have a look at the pricing for various third party tools > and you'll find that they are asking far less money for their products in > the mobile space. If your hypothetical situation did indeed come to pass, > which it may, I would guess that the cost associated with the rating would > be far lower than for other titles. I don't think that would cause any grief > whatsoever to publishers of console and desktop games, since they're likely > to be able to re-use their already purchased desktop/console rating for the > mobile market as well. > > Anyway, absent any actual evidence that this is happening, or even planned > to begin happening, it's all just speculation. It's probably a better to > spend your idle moments planning your next release or whatever. > > On 11/28/2011 1:13 AM, Binxalot wrote: >> >> There's nothing in writing from Google that games will not be promoted >> on the marketplace without a rating just rumors. - but - there is no >> other reason to suspect that the new rating system as it applies to >> mobile phones would be different than the one for desktops and >> consoles. Why would it? It’s the same content, just a different >> distribution platform. So yes, when this announcement is made then >> there will be two types of games - games with a rating and games >> without - and like on all other platforms the hopes of getting your >> game in to a mainstream outlet would require an upfront cost of $800 >> for a rating. It couldn't be anything other than that or console game >> developers and other game developers would cry fowl at having to pay >> two fees for the same rating on two platforms. Also all of the mobile >> companies involved would have to accept this agreement or be seen as >> allowing children access to violent games by customers / competition, >> and if they accept the terms of the ESRB mobile rating system then >> there's no addition need for more useless legislation from the >> government. >> >> In the end the small developer loses, I can pay $800 for a rating, it >> would take me months to save up for it, but in the end I have to now >> make up the loss of the rating cost and then after I dig out of that >> hole if I'm lucky. Only months later would I see a profit from my game >> on the store. Then we'd still be fighting against the mega AAA titles >> which now litter featured marketplace. >> >> Also this goes even further because now we have a breakup of the >> android marketplace with Verizon and Amazon both pushing their own >> separate app stores which all have a separate submission process and >> hoops to jump through. >> > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en