I'm using OpenFeint for my apps. The two main reasons I picked it over Scoreloop are (I also evaluated Papaya and Mobage): 1. It’s open source which helps to understand how it works beyond the official documentation and the sample apps. It also helps to identify and fix issues. 2. OpenFeint is the larger network with (depending on the source) around 70-80 million users and >4000 games.
Now after almost a year with OpenFeint I sometimes wished I had picked Scoreloop instead. The OpenFeint lib isn't the most stable of all, I get several crash reports a day related to OpenFeint. I had to report bugs several times and I had to patch the lib myself too (glad it's open source). OpenFeint support is pretty good though, very responsive. At the moment they have performance problems and can't compute the user's ranking. It seems they can't fix this so my users always get a 0 rank which they blaim on my apps of course. I also miss daily highscores (there are just global ones). Of course I don't know how other social gaming networks would perform long-term. You could ask the same questions for Scoreloop and other gaming networks. Cheers Emanuel Moecklin 1gravity LLC On Dec 8, 2:54 pm, bob <b...@coolgroups.com> wrote: > Has anyone tried using OpenFeint for their Android games? Any > thoughts on this? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en