I'm using OpenFeint for my apps. The two main reasons I picked it over
Scoreloop are (I also evaluated Papaya and Mobage):
1. It’s open source which helps to understand how it works beyond the
official documentation and the sample apps. It also helps to identify
and fix issues.
2. OpenFeint is the larger network with (depending on the source)
around 70-80 million users and >4000 games.

Now after almost a year with OpenFeint I sometimes wished I had picked
Scoreloop instead.
The OpenFeint lib isn't the most stable of all, I get several crash
reports a day related to OpenFeint. I had to report bugs several times
and I had to patch the lib myself too (glad it's open source).
OpenFeint support is pretty good though, very responsive.
At the moment they have performance problems and can't compute the
user's ranking. It seems they can't fix this so my users always get a
0 rank which they blaim on my apps of course.
I also miss daily highscores (there are just global ones).

Of course I don't know how other social gaming networks would perform
long-term.
You could ask the same questions for Scoreloop and other gaming
networks.

Cheers
Emanuel Moecklin
1gravity LLC

On Dec 8, 2:54 pm, bob <b...@coolgroups.com> wrote:
> Has anyone tried using OpenFeint for their Android games?  Any
> thoughts on this?

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