Hi, I doubt you would be much more pleased with Scoreloop. I have one app with them, but since it's pretty low volume, I don't get much trouble with them currently. From other developers, however, I have heard freequent stories of Scoreloop suffering performance problems and indeed, accessing their online board can take a lot of time, sometimes.
The development cycle and testing capabilities are also far from ideal. With respect to Android, Scoreloop also has some questions hanging over it now that it has been acquired by RIM. Of course they claim that they will continue to maintain a cross-platform approach, but right now I'd take a decidedly wait and see approach on that. RIM is a company desperately trying to claw its way out of a death spiral and such are decidedly not know for their rational decisions. It's sad that OpenFeint continues to treat Android as a second-class market. Unfortunately, until another company steps up to the plate or Google opens up their rumored game platform, it's probably the best we have. Regards, Michael A. On Dec 9, 3:22 pm, Emanuel Moecklin <1gravity...@gmail.com> wrote: > I'm using OpenFeint for my apps. The two main reasons I picked it over > Scoreloop are (I also evaluated Papaya and Mobage): > 1. It’s open source which helps to understand how it works beyond the > official documentation and the sample apps. It also helps to identify > and fix issues. > 2. OpenFeint is the larger network with (depending on the source) > around 70-80 million users and >4000 games. > > Now after almost a year with OpenFeint I sometimes wished I had picked > Scoreloop instead. > The OpenFeint lib isn't the most stable of all, I get several crash > reports a day related to OpenFeint. I had to report bugs several times > and I had to patch the lib myself too (glad it's open source). > OpenFeint support is pretty good though, very responsive. > At the moment they have performance problems and can't compute the > user's ranking. It seems they can't fix this so my users always get a > 0 rank which they blaim on my apps of course. > I also miss daily highscores (there are just global ones). > > Of course I don't know how other social gaming networks would perform > long-term. > You could ask the same questions for Scoreloop and other gaming > networks. > > Cheers > Emanuel Moecklin > 1gravity LLC > > On Dec 8, 2:54 pm, bob <b...@coolgroups.com> wrote: > > > Has anyone tried using OpenFeint for their Android games? Any > > thoughts on this? > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en