Hi,

I doubt you would be much more pleased with Scoreloop. I have one app
with them, but since it's pretty low volume, I don't get much trouble
with them currently. From other developers, however, I have heard
freequent stories of Scoreloop suffering performance problems and
indeed, accessing their online board can take a lot of time,
sometimes.

The development cycle and testing capabilities are also far from
ideal.

With respect to Android, Scoreloop also has some questions hanging
over it now that it has been acquired by RIM. Of course they claim
that they will continue to maintain a cross-platform approach, but
right now I'd take a decidedly wait and see approach on that. RIM is a
company desperately trying to claw its way out of a death spiral and
such are decidedly not know for their rational decisions.

It's sad that OpenFeint continues to treat Android as a second-class
market. Unfortunately, until another company steps up to the plate or
Google opens up their rumored game platform, it's probably the best we
have.

Regards,

Michael A.

On Dec 9, 3:22 pm, Emanuel Moecklin <1gravity...@gmail.com> wrote:
> I'm using OpenFeint for my apps. The two main reasons I picked it over
> Scoreloop are (I also evaluated Papaya and Mobage):
> 1. It’s open source which helps to understand how it works beyond the
> official documentation and the sample apps. It also helps to identify
> and fix issues.
> 2. OpenFeint is the larger network with (depending on the source)
> around 70-80 million users and >4000 games.
>
> Now after almost a year with OpenFeint I sometimes wished I had picked
> Scoreloop instead.
> The OpenFeint lib isn't the most stable of all, I get several crash
> reports a day related to OpenFeint. I had to report bugs several times
> and I had to patch the lib myself too (glad it's open source).
> OpenFeint support is pretty good though, very responsive.
> At the moment they have performance problems and can't compute the
> user's ranking. It seems they can't fix this so my users always get a
> 0 rank which they blaim on my apps of course.
> I also miss daily highscores (there are just global ones).
>
> Of course I don't know how other social gaming networks would perform
> long-term.
> You could ask the same questions for Scoreloop and other gaming
> networks.
>
> Cheers
> Emanuel Moecklin
> 1gravity LLC
>
> On Dec 8, 2:54 pm, bob <b...@coolgroups.com> wrote:
>
> > Has anyone tried using OpenFeint for their Android games?  Any
> > thoughts on this?
>
>

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