As I saied the same code runs great on every feature phones from JP5
to JP7 and newer.
SAME CODE means that I converted the JavaME calls to android one, we
are talking about exactly the same code.
We are talking about 100-180MHz phone and Is this your answer?
The app isn't well optimized?

You are talking about drawLines() over the drawLine(), should we
abandon antialiasing to draw some
lines on a 1.2GHz smartphone? (drawLines() does not support
antialiasing)

Don't you think that the problem is somewhere else?

On 16 Gen, 20:45, Romain Guy <[email protected]> wrote:
> There is nothing magical about hardware acceleration. It is perfectly
> possible to write code that runs faster on the CPU that on the GPU.
> For instance, an app that does dozens or hundreds of calls to
> Canvas.drawLine() per frame is likely to perform worse on the GPU. The
> reason in this particular example is that every call to drawLine()
> will generate a rendering instruction for the GPU, which is very
> expensive. It is much more efficient to use drawLines() (plural) to
> batch all the lines in a single rendering instruction. There are many
> other things that can make a GPU perform poorly: overdraw, too many
> different textures or shaders, etc.
>
> I just tried the app you linked to on a Galaxy Nexus and it performs
> roughly the same with or without hardware acceleration. From looking
> at its UI it seems it's doing a lot of custom drawing and I'm sure it
> could be optimized to be more GPU friendly.
>
> Also the amount of RAM and the speed of the CPU have little to do with
> how well an app will perform on the GPU.
>
> On Mon, Jan 16, 2012 at 10:41 AM, sblantipodi
>
>
>
>
>
>
>
>
>
> <[email protected]> wrote:
> > Just to add some more data.
> > This simple app can render its UI at 60FPS on Galaxy Nexus running
> > stock 4.0.2 with HW ACC is OFF.
> >https://market.android.com/details?id=MortgageCalculatorPRO.DPsoftwar...
>
> > Simply enable hardware acceleration and the framerate drops from 10FPS
> > to 30FPS.
> > As I repeat all the UI is drawn using drawLine() drawRect()
> > drawRoundRect() and StaticLayout to draw a correctly wrapped text.
> > Simple apps using simple UI runs slow on a 1.2GHz CPU with 1GB of RAM.
>
> > Is there any reason to justify this aside from the fact that it must
> > be some problem in the hw acceleration implementation?
>
> > --
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>
> --
> Romain Guy
> Android framework engineer
> [email protected]

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