Check this tutorial
http://developer.android.com/intl/zh-CN/resources/tutorials/opengl/opengl-es10.html

In addition there is class RectF. And it is a bad idea to allocate
objects in render method.
Do you have calls to GLSurfaceView.onPause and GLSurfaceView.onResume
in your Activty's onPause and onResume?

On 21 янв, 10:25, Thomas Fjellstrom <tfjellst...@gmail.com> wrote:
> I've started on a little toy app to get familiar with working with OpenGL
> and Android, and I can't seem to get anything to display (other than the
> initial screen clear).
>
> I've pasted the relevant code here:http://pastebin.com/SpLJBfJ8
>
> I can't figure out what I'm doing wrong.

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