thanks for the reply.  you'd suggest just using sendMessageDelayed?  Would 
you call each interval as a reaction in handleMessage, or just send a 
batach of delayedMessages at once with the delay incremented?  Would you 
expect the performance gains to be significant enough to compare to the 
built-in Animation effects, or is that not realistic?

thanks again

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to