momo wrote: > I'm working on a custom tween effect targeting Android 2.2. This is > not a straight View animation (many things are happening based on the > progress of the tween), so the Animation classes available in 2.2 > aren't sufficient (apparently Animator does this but is not > available). > > I've implemented the basic logic (porting JS and AS tweening engines > I'd written earlier), and it seems to work fine, but is a little > slow. For example, running an interval of 25ms in JS or AS produces a > smooth visual effect, but seems "chunky" in the Android implementation > - reducing the interval to 10ms seemed to help some but it certainly > isn't as smooth as the built-in animations. > >
forgot to mention that built-in animations run with no delay - in short they just call invalidate() in drawing phase in order to make next frame of animation pskink -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en