canvas. You will have more control. Scrolling zooming isn't too bad
either

On Feb 14, 8:38 am, Jason Prenger <jasonmpren...@gmail.com> wrote:
> Hi everyone
>
> I'm writing an application in which I need to draw/display a directed
> graph.  This graph has the possibility of having a lot of nodes so I
> will most likely need to be able to support scrolling and zooming for
> the view displaying it.  I've poked around a bit and I'm torn between
> trying to implement this using a Canvas or OpenGL.  It seems like the
> Canvas would be easier to get going quickly but the scrolling and
> zooming might become an issue, whereas OpenGL would seem to have an
> easier time with scrolling and zooming but I'd have to learn it (don't
> have any experience with OpenGL).  So I guess I'm asking the people
> who know more than me which they would go with for creating a directed
> graph, Canvas or OpenGL?  If you do think I should use OpenGL should I
> go with 1.x or 2.0?
>
> Thanks in advance,
>
> Jason Prenger

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