canvas. You will have more control. Scrolling zooming isn't too bad either On Feb 14, 8:38 am, Jason Prenger <jasonmpren...@gmail.com> wrote: > Hi everyone > > I'm writing an application in which I need to draw/display a directed > graph. This graph has the possibility of having a lot of nodes so I > will most likely need to be able to support scrolling and zooming for > the view displaying it. I've poked around a bit and I'm torn between > trying to implement this using a Canvas or OpenGL. It seems like the > Canvas would be easier to get going quickly but the scrolling and > zooming might become an issue, whereas OpenGL would seem to have an > easier time with scrolling and zooming but I'd have to learn it (don't > have any experience with OpenGL). So I guess I'm asking the people > who know more than me which they would go with for creating a directed > graph, Canvas or OpenGL? If you do think I should use OpenGL should I > go with 1.x or 2.0? > > Thanks in advance, > > Jason Prenger
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