Ok, I am using a HTC Legend.
The crashes didn't start when I started using the 3D, so I don't think
its a specific command thats doing it. Maybe a OpenGL related memory
leak.

Anyway, using adb pull /proc/uptime I get
65.94 18.30

The phone takes a good 20 seconds to reload, most of the time spent on
a HTC logo (first a static one for a long time, then it flashes and
then a animated one for a shorter time)

If its hardware related I guess there isnt too much I can do about it,
but perhaps by figuring out the exact point it happens I can minimize
its occurrences.


On Apr 30, 8:26 pm, Chris Stratton <[email protected]> wrote:
> On Apr 30, 11:34 am, ThomasWrobel <[email protected]> wrote:
>
> > I also use the JPCT 3D library in my app, as well as using the camera
> > preview as a background, so the app is pretty heavy overall.
>
> My first hunch would be issues in the platform openGL implementation
> that probably uses.
>
> It would be worth doing some web searching on the phone model - it's
> possible others have found the same issue.
>
> Also you may want to figure out if you are getting a kernel reboot, or
> an android runtime framework crash & restart while the kernel
> continues running.  Once you get adb working, look in /proc/uptime
> shortly after a crash - if it's a low number of seconds, your kernel
> rebooted, if it's a high number likely just the framework crashed and
> restarted.  (You'll probably also see a bootloader splash screen after
> a power-on or kernel reboot, before the more lengthy startup animation
> that runs while the android runtime framework gets itself going.)
>
> It goes without saying, that if the platform is working as intended,
> there is nothing an app can do to cause a reboot, so the fact that it
> is happening means something is broken with the device/android build.

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