>
> May be I will nd up using API level 5... is there any place with stats
> about SDK usage to know how many market I will lost in that case?
>

According to this link, you will hit 99% of the devices out there if you
target Android 2.1 or newer...
http://developer.android.com/resources/dashboard/platform-versions.html


Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Wed, May 9, 2012 at 1:14 PM, Fran <fmmar...@gmail.com> wrote:

> Hi Justin,
>
> Nice to read you again. I think you have miss understood me, probably
> cause I did not explain myself right neither: my English is not the
> best one exactly...
>
> The method linked by Jason uses onBackPressed() ONLY, so what I meant
> is that I cannot use that method if I want to kept backward
> compatibility, so I need to use the other one proposed by you that
> relies on onKeyDown. Yes, it also uses onBackPressed, but I though it
> was clear what i wanted to say just pasting the first lines of code of
> each proposed solution.
>
> Anyway It works fine in my Samsung GS2, and also in a 2.1 emulator,
> but it does not on a 1.6 emulator. At least not with my code.
>
> Both versions calls to onBackPressed as expected, but while on 2.1+
> Android does not close the application after that call, in 1.6 it does
> it.
>
> I have also additional problems with this: when I try to get back from
> pause on 1.6, the application crashes, but it still works fine in
> 2.1+.
>
> May be I will nd up using API level 5... is there any place with stats
> about SDK usage to know how many market I will lost in that case?
>
> Best regards and thanks again by your help,
>
>
> On May 8, 5:12 pm, Justin Anderson <magouyaw...@gmail.com> wrote:
> > > Thanks a lot Jason and Justin. My game works fine on 1.6+, at least on
> > > simulator. AFAIK that's API level 4, so I cannot use this method if I
> > > wan to keep that compatibility:
> >
> > > @Override
> > > public void onBackPressed() {
> > >   return;
> > > }
> >
> > That's not true... Set your target API level to something high enough
> that
> > you can use the onBackPressed.  Did you read the link I gave you?  It
> > specifically addresses this and tells you how to use both depending on
> the
> > API level.
> >
> > Thanks,
> > Justin Anderson
> > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
> >
> >
> >
> >
> >
> >
> >
> > On Tue, May 8, 2012 at 7:01 AM, Fran <fmmar...@gmail.com> wrote:
> > > Thanks a lot Jason and Justin. My game works fine on 1.6+, at least on
> > > simulator. AFAIK that's API level 4, so I cannot use this method if I
> > > wan to keep that compatibility:
> >
> > > @Override
> > > public void onBackPressed() {
> > >   return;
> > > }
>
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