Hi again, Justin

Thanks for that GREAT link. There is no case for spending time
breaking my head to solve problems that only occurs on 1.6 and below.

Thanks a million,


On May 10, 6:20 am, Justin Anderson <magouyaw...@gmail.com> wrote:
> > May be I will nd up using API level 5... is there any place with stats
> > about SDK usage to know how many market I will lost in that case?
>
> According to this link, you will hit 99% of the devices out there if you
> target Android 2.1 or 
> newer...http://developer.android.com/resources/dashboard/platform-versions.html
>
> Thanks,
> Justin Anderson
> MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
>
>
>
>
>
>
> On Wed, May 9, 2012 at 1:14 PM, Fran <fmmar...@gmail.com> wrote:
> > Hi Justin,
>
> > Nice to read you again. I think you have miss understood me, probably
> > cause I did not explain myself right neither: my English is not the
> > best one exactly...
>
> > The method linked by Jason uses onBackPressed() ONLY, so what I meant
> > is that I cannot use that method if I want to kept backward
> > compatibility, so I need to use the other one proposed by you that
> > relies on onKeyDown. Yes, it also uses onBackPressed, but I though it
> > was clear what i wanted to say just pasting the first lines of code of
> > each proposed solution.
>
> > Anyway It works fine in my Samsung GS2, and also in a 2.1 emulator,
> > but it does not on a 1.6 emulator. At least not with my code.
>
> > Both versions calls to onBackPressed as expected, but while on 2.1+
> > Android does not close the application after that call, in 1.6 it does
> > it.
>
> > I have also additional problems with this: when I try to get back from
> > pause on 1.6, the application crashes, but it still works fine in
> > 2.1+.
>
> > May be I will nd up using API level 5... is there any place with stats
> > about SDK usage to know how many market I will lost in that case?
>
> > Best regards and thanks again by your help,
>
> > On May 8, 5:12 pm, Justin Anderson <magouyaw...@gmail.com> wrote:
> > > > Thanks a lot Jason and Justin. My game works fine on 1.6+, at least on
> > > > simulator. AFAIK that's API level 4, so I cannot use this method if I
> > > > wan to keep that compatibility:
>
> > > > @Override
> > > > public void onBackPressed() {
> > > >   return;
> > > > }
>
> > > That's not true... Set your target API level to something high enough
> > that
> > > you can use the onBackPressed.  Did you read the link I gave you?  It
> > > specifically addresses this and tells you how to use both depending on
> > the
> > > API level.
>
> > > Thanks,
> > > Justin Anderson
> > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> > > On Tue, May 8, 2012 at 7:01 AM, Fran <fmmar...@gmail.com> wrote:
> > > > Thanks a lot Jason and Justin. My game works fine on 1.6+, at least on
> > > > simulator. AFAIK that's API level 4, so I cannot use this method if I
> > > > wan to keep that compatibility:
>
> > > > @Override
> > > > public void onBackPressed() {
> > > >   return;
> > > > }
>
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