Quite to the contrary, I don't see any short compilable code to
reproduce your claim, just a snippet.  You gave a good description,
which is a start, but filing a bug report on something that seems to
be working in hundreds of other apps seems misguided, and if you're
going to blame the system, you need to have a lot of support behind
you, past "this doesn't work."

So, I'm saying, I'm sure it doesn't work for you, you've clarified
that, but if you're blaming the *system* for doing something
incorrectly, I highly doubt that, and you'll need to substantiate it..

And I don't know that you can say I'm trolling you, you can check my
name in this group's history to check that...

kris

On Wed, Jun 13, 2012 at 12:47 PM, kadmos <kadmo...@gmail.com> wrote:
> i did. if all youre going to do is troll dude go somewhere else.
>
>
>
> On Wednesday, June 13, 2012 12:09:43 PM UTC-4, Kristopher Micinski wrote:
>>
>> Great, produce some code, then.
>>
>> On Wed, Jun 13, 2012 at 11:47 AM, kadmos <kadmo...@gmail.com> wrote:
>> > Respectfully, I don't read "works well in other applications" as "yes
>> > this
>> > very same scenario has been tested with at least one other published
>> > application and it is absolutely NOT suppose to happen." Our app "works
>> > well" so long as Google Play has been closed after the app has been
>> > downloaded and installed. If it hasn't, then we get this weird behavior
>> > which was enough for my publisher to pull the app from the store. I have
>> > no
>> > problem gutting the project and starting from square one with this but i
>> > would like to at least try and get a clue as to where i went wrong so I
>> > don't repeat the mistake.
>> >
>> > Thanks
>> >
>> > - Josh
>> >
>> >
>> >
>> > On Wednesday, June 13, 2012 10:38:46 AM UTC-4, Kristopher Micinski
>> > wrote:
>> >>>
>> >>> And can anyone verify that if Google Play is already running (i.e. if
>> >>> the
>> >>> itself app has just been purchased/downloaded, installed, and was
>> >>> started
>> >>> before the Google Play app was closed) that Google Play does NOT take
>> >>> over
>> >>> focus after an attempt at an in-app purchase?
>> >>>
>> >>
>> >> It looks like Dianne did:
>> >> "Obvious this is not normal, since it works well in other
>> >> applications. "
>> >>
>> >>
>> >> kris
>> >>
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