>> On Sunday, July 1, 2012 12:26:01 AM UTC-7, Romain Guy (Google) wrote: >>> >>> Hi, >>> >>> How exactly are you uploading the texture on that other platform? Are you >>> simply doing an eglMakeCurrent() to reassign the GL context to another >>> thread or are you using an EGLImage?
How would you reassing a GL context to another thread using eglMakeCurrent()? Just by calling eglMakeCurrent (eglGetCurrentDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); in the current owner thread and making an eglMakeCurrent() call with valid surface and context parameters in the new owner thread? I'm not sure if I understand the OP's problem correctly, but would this help him? Cheers! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en