I understand that normally save point placement is subjective. I'll rephrase my question. For some games on the market, you will be presented with the splash screen when you re-enter the game after process was killed (but not if the game was merely paused and resumed). Is this generally considered bad practice?
On Thursday, 12 July 2012 23:28:18 UTC-4, TreKing wrote: > > On Thu, Jul 12, 2012 at 8:50 PM, markusn82 <markus...@gmail.com> wrote: > >> Is it necessary to be this aggressive when saving game state when the >> process is killed off? >> > > Depends on your game and your goals for it. Is this perfect restore a > must-have feature of your game? Only you can answer that. > > >> After the process is killed, would it be acceptable to merely return the >> player to a place in the game that is reasonably close to where they >> previously were (i.e. a checkpoint). >> > > Depends on your game and your goals for it. > > >> Would this be considered bad practice >> > > I don't see why ... > > >> and would it lower the chance of our games being featured? >> > > The only people that can answer that with any authority are neither on > this list nor would answer you if they were. > > >> What is the correct answer? >> > > IMO, there is no "correct answer". Do what makes sense for your game and > what you believe your players' expectation of it will be. > > > ------------------------------------------------------------------------------------------------- > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago > transit tracking app for Android-powered devices > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en