I don't think any serious OpenGL developers work in the emulator.  They 
probably use real devices like the Galaxy Tab.



On Thursday, July 26, 2012 8:43:00 AM UTC-5, goodG wrote:
>
> Hi,
> I have a GLES library ( libEGL.so + libGLESv2.so provided by the VGA 
> manufacturer ) which support a GLES 2.0 hardware accelerated context for my 
> videocard, they are compiled as a 32 bit Linux object, like the libraries 
> used by the emulator in the Android SDK.
>
> The problem is that the Android SDK use this libraries instead of the 
> "standard" 2 named before.
>
>    - libEGL_translator.so
>    - libGLES_CM_translator.so
>    - libGLES_V2_translator.so
>    - libOpenglRender.so
>
> and no one of this 4 32 bit libraries is actually pointing to any GLES 2.0 
> libraries, infact my emulator lacks of GLES 2 support, and just support the 
> GLES 1.1.
>
> My configuration is:
>
>    - Ubuntu Precise Pangolin 12.04 64 bit
>    - Intel Q6600
>    - ATI 5770
>
> I have a fully functional emulator with KVM enable and GPU accelaration 
> with the SDK image targeting "Ice Cream Sandwich for X86" which is provided 
> by Intel via the official Android SDK repository.
>
> Everything is fine for me except the fact that i just have OpenGL ES 1.1 
> support and i need support for the version 2.0, i have the appropriate 
> libraries for my host configuration that can give me a GLES 2.0 context, 
> the problem is i don't know how to instruct the emulator to use this 2 
> libraries instead of the default ones.
>
> Thanks.
>

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