I don't think any serious OpenGL developers work in the emulator. They probably use real devices like the Galaxy Tab.
On Thursday, July 26, 2012 8:43:00 AM UTC-5, goodG wrote: > > Hi, > I have a GLES library ( libEGL.so + libGLESv2.so provided by the VGA > manufacturer ) which support a GLES 2.0 hardware accelerated context for my > videocard, they are compiled as a 32 bit Linux object, like the libraries > used by the emulator in the Android SDK. > > The problem is that the Android SDK use this libraries instead of the > "standard" 2 named before. > > - libEGL_translator.so > - libGLES_CM_translator.so > - libGLES_V2_translator.so > - libOpenglRender.so > > and no one of this 4 32 bit libraries is actually pointing to any GLES 2.0 > libraries, infact my emulator lacks of GLES 2 support, and just support the > GLES 1.1. > > My configuration is: > > - Ubuntu Precise Pangolin 12.04 64 bit > - Intel Q6600 > - ATI 5770 > > I have a fully functional emulator with KVM enable and GPU accelaration > with the SDK image targeting "Ice Cream Sandwich for X86" which is provided > by Intel via the official Android SDK repository. > > Everything is fine for me except the fact that i just have OpenGL ES 1.1 > support and i need support for the version 2.0, i have the appropriate > libraries for my host configuration that can give me a GLES 2.0 context, > the problem is i don't know how to instruct the emulator to use this 2 > libraries instead of the default ones. > > Thanks. > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en