Yes, applying these techniques already... bitmap recycling has to be 
improved although. Thanks.

On Monday, July 16, 2012 3:54:15 AM UTC+2, smith wrote:
>
>    Is your app needs bitmaps as many as Gallery ?  My way is that,  
>
> 1. re-use all the "Manage Object" which contains the reference of the 
> Bitmaps to avoid gc to collection this structures.
> 2. manually recycle bitmaps when not needed 
> 3. multi-thread decode bitmap and insert 
>
> 2012/7/15 user123 <ivanschu...@gmail.com>
>
>> I don't understand why it's not just possible to (easily) say, please, 
>> free all the memory in the native heap *now* - I don't care if I have to 
>> wait a bit, for garbage collection and so on. But this is not possible and 
>> I have just to rely on the system and see how my app keeps crashing...
>>
>>
>> On Sunday, July 15, 2012 12:35:44 AM UTC+2, user123 wrote:
>>>
>>> My app has a lot static images (backgrounds, buttons, etc.) and a lot of 
>>> small images, which loads from the web. These images are shown in a list 
>>> view, for example.
>>>
>>> I'm looking for a strategy to avoid out of memory errors. In the devices 
>>> with less than 25 mb it runs out of memory very soon and crashes.
>>>
>>> What I have done:
>>>
>>> - Put the static images with the correct resolution in the correct 
>>> folder (in this specific case it's hdpi).
>>> - Create a singleton class which caches the dynamically loaded images.
>>>
>>> Even if I disable the caching in the singleton class, I'm running out of 
>>> memory. I logged the native usage with Debug.**getNativeHeapAllocatedSize() 
>>> and I know that bitmaps are the cause of the problem.
>>>
>>> I can't lose quality of the images.
>>>
>>> I would take in account slower loading speed, as long as the app doesn't 
>>> crash! But calling System.gc() doesn't seem to be reliable, even less with 
>>> native heap, and recycle manually the bitmaps at the end of each activity 
>>> is a pain, because first, I have to initialize all the backgrounds in code, 
>>> in order to get a reference to the bitmap, then I have to use some data 
>>> structure, to hold all the bitmaps, and at the end of each activity call 
>>> recycle on all, and then I have also to manage, that, in the next activity, 
>>> I don't try to use the same bitmap instances, because I'll get exception 
>>> "trying to use a recycled bitmap".
>>>
>>> So what do I have to do? Please help...
>>>
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