It is true, but misleading that "the emulator may work for most cases". 
Unless you are doing a very simple app, you should not even think of 
uploading it to the market until you have tested it on a real phone, 
preferably unrooted, since that is what most users will use. It is 
imperative if you are using OpenGL, the video, camera or sensors.

This is because there really are different bugs in each of these areas not 
only on different phones, but even different software releases for each 
phone. This is the infamous "fragmentation" Google loves to pretend does 
not exist. But it is real, and that keeps companies like DeviceAnywhere in 
business, since they can test your software on a staggering variety of 
phones.

On Tuesday, October 2, 2012 8:12:16 PM UTC-7, newkedison wrote:
>
> I also think some emulator may work for most case. I have a Galaxy Nexus 
> phone for testing the release version and also send it to my friends who 
> have a Android phone.
>
> On 1 October 2012 16:09, Peter Webb <r.pete...@gmail.com <javascript:>>wrote:
>
>> Doesn't really matter. I find myself testing on 4 different devices in 
>> the emulator - corresponding to different screen sizes. 
>
>
>
> I have a question: what's the config for the 4 different emulator? I think 
> the OS may include 4.1 and 2.3, but how about the screen size?
>
> ---
>
> http://newkedison.tk
>

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