It is true, but misleading that "the emulator may work for most cases". Unless you are doing a very simple app, you should not even think of uploading it to the market until you have tested it on a real phone, preferably unrooted, since that is what most users will use. It is imperative if you are using OpenGL, the video, camera or sensors.
This is because there really are different bugs in each of these areas not only on different phones, but even different software releases for each phone. This is the infamous "fragmentation" Google loves to pretend does not exist. But it is real, and that keeps companies like DeviceAnywhere in business, since they can test your software on a staggering variety of phones. On Tuesday, October 2, 2012 8:12:16 PM UTC-7, newkedison wrote: > > I also think some emulator may work for most case. I have a Galaxy Nexus > phone for testing the release version and also send it to my friends who > have a Android phone. > > On 1 October 2012 16:09, Peter Webb <r.pete...@gmail.com <javascript:>>wrote: > >> Doesn't really matter. I find myself testing on 4 different devices in >> the emulator - corresponding to different screen sizes. > > > > I have a question: what's the config for the 4 different emulator? I think > the OS may include 4.1 and 2.3, but how about the screen size? > > --- > > http://newkedison.tk > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en