Hi. I'm sure people have ranted about this in other threads, but here goes. I work for a company that builds a suite of big (=lots of layouts, lots of graphical resources, lots of everything) apps for iPhone, Android and Windows phone. The apps are 'identical' (obviously they are nativized for the platforms) on each os. I have been working on ios and Android. Turnaround when changing a line of code and running it on device (Android, since the emulator is way too slow) and simulator for iPhone differs in the order of minutes. Note that this does not include any changes to layouts or other resources that would cause a regeneration of R.java and rebuilding of the whole shebang. It has come to the point where it is almost unworkable. For some new features, I set up a whole nother project with just the Activity I'm working on, but that takes time and is not always doable since it is not easy to lift code into a separate project without having to add everything it depends on. Even though I am a far more experienced Java developer (since 1997 or so) than Objective C, I am way more productive on ios. Change, run, test, change, run, test. That's how developers do their job. And the current tool chain does not support it on Android when the app becomes non-trivial and grows in size. This is a call for action! The frustration of working much more slowly on Android than I am capable of is killing my soul Is there work being done on this? When we estimate the time for new projects on ios and android, we have up until now estimated about the same. But this is going to change. I would add a 30%-40% extra to an android project since we have to charge for the poor devs sitting there waiting for 'generating R.java', 'Discombobulating classes.dex', 'Gift wrapping resources', 'Spinning hamster wheel', 'Uploading to device' (which in itself takes about a minute!!!!)
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