The limit varies from GPU to GPU. 2048 is the minimum maximum but it
can/will be higher on different GPUs. The limit can be queried using
Canvas.getMaxBitmapWidth/Height().
On Oct 25, 2012 6:04 AM, "Chi Ho Kwok" <[email protected]> wrote:

> So I ran into this limit a while ago on one of the views on 
> DigiCal<https://play.google.com/store/apps/details?id=com.digibites.calendar> 
> (the
> week one) where you can pinch to zoom, and then, we just decided to disable
> hardware acceleration. But I'm wondering - when 2560x1440 10" tablets are
> released, will a simple content view declared as
>
> <View xmlns:android="http://schemas.android.com/apk/res/android";
>     android:layout_width="match_parent"
>     android:layout_height="match_parent" />
>
> break on those devices with "W/OpenGLRenderer(29002): Shape path too large
> to be rendered into a texture (2560x13xx, max=2048x2048)"?
>
>
> And if not, how do we check if we have to apply workarounds for max
> texture sizes on the Java side?
>
>
> Kind regards,
>
> Chi Ho Kwok
>
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