Maybe just have it connect to a web site and download http://www.example.com/resources.zip on the first run. Then unzip that to the SD card. I have seen GLU mobile do some stuff like this, and they are legit.
On Wednesday, October 31, 2012 8:35:11 AM UTC-5, Fran wrote: > > Hi there, > > I have a real problem when providing different resources for different > displays, according to their density. Putting all the needed graphics on > the same apk file makes it really big, and most of the graphics will not > be used by the device where they are installed never. > > I have seen that what some developers does is to have an HD separated > version of their app, but this implies more development effort and > dispersing social promotion of the game (user's ratings, position on the > market, social network links, etc.) > > I think the best approach should be something that keeps the minimal > needed resources on the apk, and during the first run of the app takes > care of downloading the ones that fits the display of the device. > > This has some additional difficulties, but I do not want to write a > thesis on this, just to ask if someones knows something that does this > yet written, before I start reinventing the wheel for my own projects. > > Best regards, > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

