Maybe just have it connect to a web site and download 
http://www.example.com/resources.zip on the first run.  Then unzip that to 
the SD card.  I have seen GLU mobile do some stuff like this, and they are 
legit.



On Wednesday, October 31, 2012 8:35:11 AM UTC-5, Fran wrote:
>
> Hi there, 
>
> I have a real problem when providing different resources for different 
> displays, according to their density. Putting all the needed graphics on 
> the same apk file makes it really big, and most of the graphics will not 
> be used by the device where they are installed never. 
>
> I have seen that what some developers does is to have an HD separated 
> version of their app, but this implies more development effort and 
> dispersing social promotion of the game (user's ratings, position on the 
> market, social network links, etc.) 
>
> I think the best approach should be something that keeps the minimal 
> needed resources on the apk, and during the first run of the app takes 
> care of downloading the ones that fits the display of the device. 
>
> This has some additional difficulties, but I do not want to write a 
> thesis on this, just to ask if someones knows something that does this 
> yet written, before I start reinventing the wheel for my own projects. 
>
> Best regards, 
>
>

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