According to Mario Zechner's book "Beginning Android Games", you need a SurfaceView so you can render from a thread different from the UI one, and also because the Surface may be hardware accelerated.

Bests,

On 11/21/2012 05:26 PM, bob wrote:

Can someone tell me in layman's terms why you would use a SurfaceView instead of a View when making a game?


Is it because a dual-core can distribute the load better?


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