According to Mario Zechner's book "Beginning Android Games", you need a
SurfaceView so you can render from a thread different from the UI one,
and also because the Surface may be hardware accelerated.
Bests,
On 11/21/2012 05:26 PM, bob wrote:
Can someone tell me in layman's terms why you would use a SurfaceView
instead of a View when making a game?
Is it because a dual-core can distribute the load better?
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en