What a coincidence. I'm also researching that topic at the moment. And as far as I understand there are two approaches.
1. You can integrate one of these fully-featured True Type font libraries for OpenGL. I believe you will have to go the native code route because I'm not aware of a Java/Android-specific library. However, you have the benefit of having true 3D fonts rendered with polygons. 2. This seems to be the Android standard approach: pre-render an atlas / map texture with all letters and symbols you need using a Bitmap, Canvas and a font of your choice. The Android tools available are very straightforward to use and I guess that'll be the way to go for me. The only problem here is: you need to take care of rendering the letters with correct spacing and line breaks etc. The letter spacing can be determined in the map generation step, though. On Thursday, January 31, 2013 10:06:04 AM UTC-6, bob wrote: > > Does anyone know what the best way to do text in OpenGL on Android is? > > > It would be nice if there was a way to do True Type fonts. > > > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

