I have had a read of this thread and have come to the conclusion that the best method could be to offer a freely distributable demo version for download on the Android market so people can try out your game. Then if they like it enough to buy the full version they DO NOT purchase through the flawed Android Play Store with its 30% cut to Google. Instead they are directed to pay via PayPal to the developer directly and they receive an emailed copy of the APK file along with a unique keyfile or something like that. Then on startup of the App it checks for invalid keyfiles online against the one installed and refuses to run if its known to be pirated. Maybe also add in a username and password to login to the game. You would just have to keep check of all the users email address etc to email them an updated APK. Just a small thought. Steve
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