I think if you're interested in protecting your app from piracy the best 
way to do it is via the in-app purchase system.  If you're making a game, 
put it up there with level 1 for free.  Thousands of people will check it 
out.  If they want to continue on to the other levels, well here's an 
in-app store where you can decide how much you want to pay for the app (the 
more you pay the more content you get).  Then you make your content 
DOWNLOADED from your server, not from unlocking something in your existing 
APK file.  This combined with a system that communicates with your server 
similar to the iOS receipt auditing system means that a user is only going 
to get the downloaded content if they go through the purchase process. 
 Yes, pirates could buy everything on one device, then bundle all that 
content up and modify your APK to say that all the content is unlocked, 
however the work involved makes this highly impractical.  They're only 
going to do it if your game is so popular that everyone wants it badly, and 
in that case you'll be making enough money where piracy almost becomes a 
positive thing for you because it helps get the game in people's hands and 
at this point your game is so good more people seeing it means more people 
buying it.

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