On Mar 31, 2013 12:15 PM, "Jason" <[email protected]> wrote:
>
> My first reaction is that if you really want render speed then you need
to be leveraging the GPU which is going to be most reliable with OpenGL (as
I understanding it more recent versions of Android will actually hardware
accelerate for you, but there are many variables that affect whether this
works, not least of which is the Android version running on the user's
device).

There are only two variables: are you running Android 3.0+ and are you
using supported operations.

In this particular case I doubt using OpenGL directly is necessary. Android
tablets run on Android 3.0+ so you can simply rely on built-in hardware
acceleration. Your first step should be to test your app with hardware
acceleration on and see whether you are running into

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