Thank you for the comments.
Yes you are right, I am targeting Android 4.0+.
I'll keep with my current rendering choice then.

On Monday, 1 April 2013 00:19:49 UTC+2, Romain Guy (Google) wrote:
>
> On Mar 31, 2013 12:15 PM, "Jason" <[email protected] <javascript:>> 
> wrote:
> >
> > My first reaction is that if you really want render speed then you need 
> to be leveraging the GPU which is going to be most reliable with OpenGL (as 
> I understanding it more recent versions of Android will actually hardware 
> accelerate for you, but there are many variables that affect whether this 
> works, not least of which is the Android version running on the user's 
> device).
>
> There are only two variables: are you running Android 3.0+ and are you 
> using supported operations.
>
> In this particular case I doubt using OpenGL directly is necessary. 
> Android tablets run on Android 3.0+ so you can simply rely on built-in 
> hardware acceleration. Your first step should be to test your app with 
> hardware acceleration on and see whether you are running into 
>

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