I am trying to fix my apps OpenGL context loss whe the home button is 
pressed or when a call is received. How do I retreive the previous OpenGL 
states?? I am using OpenGL ES 2 and make sure to reload all the textures 
when a SurfaceCreated() is detected but it still isn't working. I assume I 
have to reload my shaders in the SurfaceCreated() and do I have to recall 
things like glViewport()?? Because all I am getting at the moment is a 
black screen. My shaders were moved to where the textures are loaded (as 
static objects) but unfortunately they don't work when I try to assign 
matrix handles to the shaders. I get java io exception errors. Null pointer 
exception etc. Will fixing this problem fix the overall context loss 
issue?? Thanks for your help.

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