I am trying to fix my apps OpenGL context loss whe the home button is pressed or when a call is received. How do I retreive the previous OpenGL states?? I am using OpenGL ES 2 and make sure to reload all the textures when a SurfaceCreated() is detected but it still isn't working. I assume I have to reload my shaders in the SurfaceCreated() and do I have to recall things like glViewport()?? Because all I am getting at the moment is a black screen. My shaders were moved to where the textures are loaded (as static objects) but unfortunately they don't work when I try to assign matrix handles to the shaders. I get java io exception errors. Null pointer exception etc. Will fixing this problem fix the overall context loss issue?? Thanks for your help.
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