Why not take a look at the *BasicGLSurfaceView* sample and maybe use that as a template?
Thanks. On Thursday, May 16, 2013 7:13:28 AM UTC-5, reaktor24 wrote: > > I am trying to fix my apps OpenGL context loss whe the home button is > pressed or when a call is received. How do I retreive the previous OpenGL > states?? I am using OpenGL ES 2 and make sure to reload all the textures > when a SurfaceCreated() is detected but it still isn't working. I assume I > have to reload my shaders in the SurfaceCreated() and do I have to recall > things like glViewport()?? Because all I am getting at the moment is a > black screen. My shaders were moved to where the textures are loaded (as > static objects) but unfortunately they don't work when I try to assign > matrix handles to the shaders. I get java io exception errors. Null pointer > exception etc. Will fixing this problem fix the overall context loss > issue?? Thanks for your help. -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

