> My app is using some graphic filter with GLSurfaceView & OpenGL API > and I recently found my algorithm depends on shader precision. > > Now I want to my app to show the GLSurfaceView only if the device supports > proper shader precision. >
But what's your issues exactly? I'm guessing you have a problem with mali 10 bits mediump fragment precision, but depending on usage and model this may be workaround (eg. mali-t604 supports fragment highp). -- Bart -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

