> I haven't found workaround so until then I wanted to disable the feature > from ui. > Could you be more specific about 10-bits-mediump fragment precision > workaround? > I'm interested. >
As I said that really depend what is your issue, I use several different techniques for this, as I mention on mali-t604 (Nexus 10) you can use highp - you can use build in define GL_FRAGMENT_PRECISION_HIGH in you fragment shader: #if GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif Also if possible you may try to move you calculation to vertex shader and interpolate with varying (possibly boosting precision through invariance - with invariant specifier keyword). There really isn't any *universal* workaround but usually you can came with some solution for specific problem. -- Bart -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

