Hi
I started exploring the HelloComputeNDK example that uses Renderscript in 
C++ to change the saturation of an image, converting it to gray image. I 
noticed that after running the script on allocations, the output alloc is 
copied to the outputPtr buffer, which is very "*time consuming operation"*. 
I also noticed that the allocations are created with RS_ALLOCATION_USAGE_SHARED 
flag (I understand from this that buffer and allocation are sharing 
memory). So I skipped the copying statements

//inputAlloc->copy2DRangeFrom(0, 0, X, Y, inputPtr);

//outputAlloc->copy2DRangeTo(0, 0, X, Y, outputPtr);


This reduces the time of execution. This works on samsung galaxy s6. But on 
nexus 6 phone, this *does not work*. I get a a blank image in case of nexus 6. 
What is going wrong here. What is the proper way to avoid copying the 
allocation to buffer and reduce the execution time.


Thanks

Ruppesh

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