Very cool! Thanks very much! After I get my current three projects out
there I really want to dig into this.

On Feb 25, 4:39 am, quakeboy <[email protected]> wrote:
> Single Threaded OpenGL game ! (check bottom, you can download and use
> the helper class)
> Lighting disabled !
> Depth Buffer disabled !
> Culling enabled !
> Textures disabled !
>
> Just 176 integers (x,y values only) making 88 vertexes
> along with 132 index numbers making "44 triangles only"
>
> Framerates I get is
>
> with GL_BLENDING
> disabled - 145 fps approx only !!!!!!
> enabled - 110 fps approx only !!!!!!
>
> I have the screenshot of exact code in the draw function here.. just 2
> damn lines !
> I have hidden only the comments.. click here to see 
> ithttp://prasna991.googlepages.com/drawframe.png
>
> variable details in the 2 lines of code
> ===========================
> ipts = 176 elements (only x and y for each vertex)
> totallinetriangles * 3 = 176
> lineindexes = 132 elements - type "short"
>
> Here is the screenshot of output drawing and how it will look 
> likehttp://prasna991.googlepages.com/screen.png
>
> OpenGL single threaded Initialization Helper
> ================================
> Here is my OpenGL helper class.. makes the OpenGL initialization for
> newbies a cakewalkhttp://prasna991.googlepages.com/OpenGLHelperclass.txt
>
> More info:-
> I tested by rendering on the touch event only.. frame rate drops only
> when u touch and drag
> and here I have just tested by tapping and releasing gently on the
> emulator and on the device
>
> Is this the device limitations ? So graphics is actually a lot lot lot
> slower than on iPhone ??
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