Yes I forgot to mention that, I took pains to change code to follow the same model as in OpenGL samples and found no improvement too !
My guess is that Its either OpenGL commands memory bandwidth is very less... as I use DrawElements only and only person I have heard to get tremendous fps was using VBOs. But I cannot use VBO due to the nature of the game elements and the changing vertices. Or I am doing something wrong with OpenGL initialization code and pixel format etc ?? On Feb 26, 2:15 am, Jon Colverson <jjc1...@gmail.com> wrote: > On Feb 25, 11:39 am, quakeboy <prasna...@gmail.com> wrote: > > > More info:- > > I tested by rendering on the touch event only.. frame rate drops only > > when u touch and drag > > and here I have just tested by tapping and releasing gently on the > > emulator and on the device > > As I said before, this is a very unusual way of doing things. Have you > tried drawing continuously in a separate thread as in the API demos? > > -- > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---