But won't it affect other Activity stuff and life cycle functions and such?
On 10 mrt, 19:48, Stoyan Damov <stoyan.da...@gmail.com> wrote: > sure, it should work - I think someone has already done that > > > > On Tue, Mar 10, 2009 at 8:26 PM, MrSnowflake <mrsnowfl...@gmail.com> wrote: > > > I have a question about this: While sleeping the ui thread works, > > would it also work to wait() the main thread and notify() it when the > > new frame 'starts'? > > > On 20 feb, 10:41, suhas gavas <suhas.ga...@gmail.com> wrote: > >> hi zombies and robots, > >> plz let me the solution to improve touch event performance > >> I have got stuck because of the sam > > >> regards, > >> suhas > > >> On Fri, Feb 20, 2009 at 12:46 PM, Zombies and Robots > >> <caecus...@gmail.com>wrote: > > >> > Thank you both! > > >> > With those pointers, I was able to figure out and implement working > >> > versions of both techniques. Now I just have to decide which one I > >> > like better and finish writing my game... --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---