You do realize that if you had developed this game for the iPhone you
would have payed $99 to register and that there is no other mainstream
way to get your app on the iPhone (as opposed to Android, which allows
you to install apk's from websites).

So at a point you are correct: paying for free apps seems weird, but
Market is a shop and when you develop something in real life (an
automatic axe or something :) ) then you also can't just distribute it
too 1000 stores.

On 15 mrt, 10:10, Chaton <contactez.arn...@gmail.com> wrote:
> It's a joke !
>
> I Developped a freeware game for Android and at the moment to
> distribute it, I noticed that I must pay 25$.
>
> It's incredible. First, I spend time to develop a freeware software
> for android, and secondly, I must pay. It's not logic.
>
> Is a way to distribute freeware without paying ?
> Else, my freeware will go the the trash. No good.
>
> Chaton.
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