You do realize that if you had developed this game for the iPhone you would have payed $99 to register and that there is no other mainstream way to get your app on the iPhone (as opposed to Android, which allows you to install apk's from websites).
So at a point you are correct: paying for free apps seems weird, but Market is a shop and when you develop something in real life (an automatic axe or something :) ) then you also can't just distribute it too 1000 stores. On 15 mrt, 10:10, Chaton <contactez.arn...@gmail.com> wrote: > It's a joke ! > > I Developped a freeware game for Android and at the moment to > distribute it, I noticed that I must pay 25$. > > It's incredible. First, I spend time to develop a freeware software > for android, and secondly, I must pay. It's not logic. > > Is a way to distribute freeware without paying ? > Else, my freeware will go the the trash. No good. > > Chaton. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---