I am currently at the verge of releasing a game for android. While
creating menu view animations, for which I use ImageViews in
AbsoluteLayout and while changing screen, I have used a custom Alpha
animation (I tried built in fadeout also)

When I startAnimation on the ImageView, Instead of reducing alpha
property, It shows a black area, in the areas where transparency is
between 0 to 100. Of course it does fade out but it shows a black area
in the semi transparent areas of the PNG while fading away.

It looks soo bad. Does it have something to do with display mode ?
Should I set 32 bpp mode explicitly ??
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