No. It is not opaque as it doesn't give a completely black background
it is just that when the animation of fading out starts I start seeing
highly translucent black color. I will get some screenshots to make
you understand better.

On Mar 18, 10:13 pm, Michael MacDonald <googlec...@antlersoft.com>
wrote:
> I think the system might be assuming the ImageView is opaque and so not
> drawing what's behind it.
>
> Try using a custom Drawable in the image view and return the correct
> value from getOpacity()
>
> quakeboy wrote:
> > I am currently at the verge of releasing a game for android. While
> > creating menu view animations, for which I use ImageViews in
> > AbsoluteLayout and while changing screen, I have used a custom Alpha
> > animation (I tried built in fadeout also)
>
> > When I startAnimation on the ImageView, Instead of reducing alpha
> > property, It shows a black area, in the areas where transparency is
> > between 0 to 100. Of course it does fade out but it shows a black area
> > in the semi transparent areas of the PNG while fading away.
>
> > It looks soo bad. Does it have something to do with display mode ?
> > Should I set 32 bpp mode explicitly ??
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