On Fri, Mar 27, 2009 at 12:06 PM, Al Sutton <a...@funkyandroid.com> wrote: > > I guess it comes down to the choice of do we want high performance games on > Android or not. > > At the moment it seems clear that due to the ability of background tasks to > continue running it is next to impossible to provide predictable performance > for resource demanding games on all users devices and thus games can not > make the most out of the hardware without risking 1* ratings and being > called laggy by those running a number of background apps. > > Maybe this is where Android is trying to be different. Maybe games are not > best suited to an Android based platform because of this. I guess time and > users will be the judge of whether this is the right way to go. > > Personally I don't think it is, but hey, I'm only one voice. > > Al. >
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