On Fri, Mar 27, 2009 at 12:06 PM, Al Sutton <a...@funkyandroid.com> wrote:
>
> I guess it comes down to the choice of do we want high performance games on
> Android or not.
>
> At the moment it seems clear that due to the ability of background tasks to
> continue running it is next to impossible to provide predictable performance
> for resource demanding games on all users devices and thus games can not
> make the most out of the hardware without risking 1* ratings and being
> called laggy by those running a number of background apps.
>
> Maybe this is where Android is trying to be different. Maybe games are not
> best suited to an Android based platform because of this. I guess time and
> users will be the judge of whether this is the right way to go.
>
> Personally I don't think it is, but hey, I'm only one voice.
>
> Al.
>

+1 voice

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