[/QUOTE]
I think you are doing a disservice to the intelligence of both Android users
and Iphone users
[/QUOTE]
Copy and Paste :-)
Now that is exciting stuff! lol
Where Google engineers are concerned I have complete and total respect
for them. I know they will do the right thing.
Now where's my gaming mode! ;-)
Pd.
Sundog wrote:
> I think you are doing a disservice to the intelligence of both Android
> users and Iphone users... they're more sophisticated than THAT! "BWA
> HA HA, your little Android has to have a special mode for what
> everything else can do out of the box..." I don't think people are as
> gullible as you do, lol.
>
> {SNARK} And I seriously doubt that Google is going to suddenly acquire
> a good marketing team... {/SNARK}
>
> The "hack" comment is not to say "can't do it, users will know it's a
> hack", it's more like "can't be done, the core team is too good to
> throw in a hack." If they're like most programmers I know, they'd quit
> before writing code they perceived as a hack. And this WOULD be a hack
> of gigantic proportions.
>
> On Mar 27, 8:38 am, Pd <[email protected]> wrote:
>
>> As you know the technical reasons you would think along those lines.
>> Consumers don't know the ins and outs of the device so they probably
>> wouldn't think the same as you or I. Turning a negative into a
>> positive, a good marketing team would have a field day with this.
>> Something along the lines of:
>>
>> T-Mobile / HTC / Android: True gaming experience with "Full Gaming
>> Mode". No interruptions just complete gaming pleasure :-)
>>
>> Pd.
>>
>>
>>
>> Sundog wrote:
>>
>>> I call "hack" again. Imagine what the Android haters would say
>>> IMMEDIATELY! "Your phone has to have a special mode to handle a simple
>>> display smoothly? BWAHAHAHA...." etc. etc.
>>>
>>> On Mar 27, 7:43 am, Pd <[email protected]> wrote:
>>>
>>>> I was thinking on the same lines. Maybe have a "Gaming Mode" where the
>>>> user knowingly chooses to turn the device into a games machine for
>>>> better performance.
>>>>
>>>> Pd.
>>>>
>>>> Markus Junginger wrote:
>>>>
>>>>> I strongly agree with the idea that foreground processes should be
>>>>> preferred. Currently I develop a game, which - like most games -
>>>>> relies on a constant high frame rate. At first, the game pretty sloppy
>>>>> until I realized some background app was draining CPU resources. So I
>>>>> uninstalled some of them until it ran smoothly. Clearly, this is
>>>>> nothing you want to tell a user to do.
>>>>>
>>>>> So, my first thought on how to solve this is a guaranteed CPU slice
>>>>> for the foreground app. Let the foreground task constantly get 90-95%
>>>>> of the CPU time if it needs it, no matter what's running in the
>>>>> background. The remaining 5-10% should be enough for background tasks.
>>>>> I think that's perfectly fine if, for example, emails are received a
>>>>> little slower when the user plays a game. Of course, if the foreground
>>>>> task does not use the CPU entirely, background tasks should be able to
>>>>> get a bigger slice.
>>>>>
>>>>> Oh, and by the way, what about a JIT or a hotspot compiler? If Android
>>>>> apps would be running a factor ~10 the problem would be smaller by the
>>>>> same factor. :)- Hide quoted text -
>>>>>
>>>> - Show quoted text -- Hide quoted text -
>>>>
>> - Show quoted text -
>>
> >
>
>
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