I have a SurfaceView upon which I'm making various ongoing Canvas draw calls. I would like to either 1) Render GL content directly on top of this SurfaceView, or 2) layer a GL View with a transparent background on top of the underlying SurfaceView. I must be able to draw to both the background SurfaceView's Canvas and the foreground GL View simultaneously.
I've been tinkering with the API demos, specifically TranslucentGLSurfaceViewActivity and SurfaceViewOverlay, but can't seem to make this work. I've tried doing this in my Activity.onCreate () : setContentView(<background SurfaceView>); addContentView(<foreground GLSurfaceView>); but only the backgroundSurfaceView is visible -- the GL View is not visible. If anyone could provide me a bit of guidance on how to do this or something equivalent I would be very appreciative. Thanks --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---