a complete redesign... :) for sure always a nice idea.. just not
practical now.

#1 what you mean with view#setbackgroundcolor().. than I can just
change to on color...
thats how i already do.. or how do you mean... small example somewhere
would be helpful.

#2 come one.. i dont like to shoot with canons on birds .. there have
to be something more
simple

#3 ... thats what i am thinking about... to create a set of
backgrounds that include all options..
hmmm.. but for that i thought i find a more pro solution #1 sounds
best till now if someone
show me how to add a view on a button.

still any small example is most welcome.. even if its lets say in the
api demo or any other
source...

whats about the idea from Dianne.. with the Bitmapdrawable.. i was
reading something they
are also stretchable.


also... thanks.. just for any support you already gave.... its a good
start :)

greets
chris


On Apr 2, 11:22 pm, "Mark Murphy" <mmur...@commonsware.com> wrote:
> > so any other ideas?
>
> Idea #1: use View#setBackgroundColor()
>
> Idea #2: switch to Canvas and 2D graphics, or OpenGL, or something with
> greater flexibility, instead of trying to work within the View hierarchy
>
> Idea #3: redesign your application to only need a handful of colors, and
> hand-create backgrounds for those, embedded as nine-patch drawables in
> your app
>
> --
> Mark Murphy (a Commons Guy)http://commonsware.com
> _The Busy Coder's Guide to Android Development_ Version 2.0 Available!
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