a complete redesign... :) for sure always a nice idea.. just not practical now.
#1 what you mean with view#setbackgroundcolor().. than I can just change to on color... thats how i already do.. or how do you mean... small example somewhere would be helpful. #2 come one.. i dont like to shoot with canons on birds .. there have to be something more simple #3 ... thats what i am thinking about... to create a set of backgrounds that include all options.. hmmm.. but for that i thought i find a more pro solution #1 sounds best till now if someone show me how to add a view on a button. still any small example is most welcome.. even if its lets say in the api demo or any other source... whats about the idea from Dianne.. with the Bitmapdrawable.. i was reading something they are also stretchable. also... thanks.. just for any support you already gave.... its a good start :) greets chris On Apr 2, 11:22 pm, "Mark Murphy" <mmur...@commonsware.com> wrote: > > so any other ideas? > > Idea #1: use View#setBackgroundColor() > > Idea #2: switch to Canvas and 2D graphics, or OpenGL, or something with > greater flexibility, instead of trying to work within the View hierarchy > > Idea #3: redesign your application to only need a handful of colors, and > hand-create backgrounds for those, embedded as nine-patch drawables in > your app > > -- > Mark Murphy (a Commons Guy)http://commonsware.com > _The Busy Coder's Guide to Android Development_ Version 2.0 Available! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---