If you want to use the standard 2d APIs, don't use OpenGL. On Thu, Apr 9, 2009 at 1:45 PM, mcmc <manni...@gmail.com> wrote:
> > wow thanks so much for your help. I think you're right! :D > > however, now I run into another problem. Do you know how to convert > openGL to simply using the standard android/java 2D APIs? > > On Apr 9, 2:31 am, "ellipsoidmob...@googlemail.com" > <ellipsoidmob...@googlemail.com> wrote: > > I hadn't realised you are doing openGL stuff. I've used surfaceview/ > > holder in the same was as the lunarlander, but I haven't used openGL > > so I don't know how that works. > > > > But, at a glance, it looks like you've got a mix of two different > > approaches here - maybe the lockcanvas/unlockcanvasandpost approach is > > not appropriate when using openGL as the openGL code is controlling > > and locking the surface? > > > -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---