There is a way to make GridView without Adapter ( e.g. something like .addView() method ) ?
On 27 апр, 21:38, Illidane <illid...@gmail.com> wrote: > My GridView shows all 100 cells on the screen ( all visible at one > moment ) > and all the animation works fine, and pretty fast ( on all 100 > elements ), > but than begin problems with last cell. > Animation not child-view's. Each cell is a imageView with animation on > it. > > On 27 апр, 20:43, Streets Of Boston <flyingdutc...@gmail.com> wrote: > > > > > It's not buggy. I use the adapters and grid/list-views in my apps and > > they work fine. I think they are not designed for your purpose. > > > e.g. If your adapter has 100 elements and the grid/list-view only > > shows about 15 at a time on the screen, the getView is called about 15 > > times. Sometimes more times, depending whether a little bit (a few > > pixels) of the top or bottom child-view become visible or not. Then, > > when you start scrolling, getView gets called again and again when > > child-views become visible and others become invisible. > > > Also, seriously consider re-using the convertView for your grid- or > > list-view. My experience is that it can really slow down your app if > > you just return new View instances for each child-view/cell: > > public ... getView(....) { > > View view = convertView != null ? convertView : createNewView(...); > > ... > > ... > > return view; > > > } > > > The implementation of the adapter+listviews does not need to rely on > > the order in which the getView is called. As long as it is called for > > every child-view that becomes visible. > > > Isn't is possible to start a child-view's (cell's) animation when you > > handle it the getView(...) method? > > > If you really want at least 100 child-views/cells to be created (i > > won't recommend it... it's a LOT), you can override the Adapter's > > getViewTypeCount() and getItemViewType(int pos). Even with this, I'm > > still not sure if getView would get called in the order you want. > > > ... > > private static int EXPECTED_CELL_COUNT = 100; > > > public int getViewTypeCount() { return EXPECTED_CELL_COUNT; } > > public int getItemViewType(int pos) { return pos % > > EXPECTED_CELL_COUNT; } > > > On Apr 27, 1:07 pm, Illidane <illid...@gmail.com> wrote: > > > > And you think it's not a bug? where is guarantee that it will work in > > > general? > > > Where adapter takes it's magic number N? > > > > On 27 апр, 19:56, Romain Guy <romain...@google.com> wrote: > > > > > There is no guarantee it's going to be called N times either. > > > > > 2009/4/27 Illidane <illid...@gmail.com>: > > > > > > Even with convertView problem is still same - last cell is not > > > > > animating. > > > > > And... you said WHEN getView()... I think it's no matter, matter HOW > > > > > MANY times getView() called. > > > > > It calls more than 100 times, whats very strange. > > > > > For the first time it's called 102 times and all animations was > > > > > working. For the second and next times it was 101, and last animation > > > > > was static. > > > > > I think where is some bug regularity... > > > > > > On 27 апр, 19:31, Romain Guy <romain...@google.com> wrote: > > > > >> You should ALWAYS reuse the convertView, oherwise you're gonna eat up > > > > >> memory and just slow down your app. And like I said, there is no > > > > >> guarantee on how and when getView() is called so you cannot rely on > > > > >> it > > > > >> with your anim counter. > > > > > >> 2009/4/27 Illidane <illid...@gmail.com>: > > > > > >> > I dont use convertView parametr and return new child-view. > > > > > >> > Each cell has an animation. In the getView I generate an array of > > > > >> > animations, wich I start when the adapter stops his work ( e.g. > > > > >> > when > > > > >> > my mAnimCounter == 102 ( but need be max 100, lol ) When I run app, > > > > >> > all 100 cells are animated. But when I re-check the field as I need > > > > >> > and call mGameGrid.setAdapter(mAdapter), new animations working, > > > > >> > but > > > > >> > last. Last cell are NOT animated. Problem can be only in getView > > > > >> > and > > > > >> > method how it works. I very doubt that it's not a bug of GridView > > > > >> > or > > > > >> > Adapter. > > > > > >> > On 27 апр, 18:59, Streets Of Boston <flyingdutc...@gmail.com> > > > > >> > wrote: > > > > >> >> The child/item-views in list-views and grid-views are re-used > > > > >> >> (convertView input parameter). I suspect that depending on the > > > > >> >> layout/ > > > > >> >> measurements/visibility of the child-views and the way you > > > > >> >> implement > > > > >> >> getView (re-using convertView or ignoring it and returning a > > > > >> >> brand-new > > > > >> >> child-view every time), the order in which these child-views are > > > > >> >> called (value of 'position' parameter in the getView method) can > > > > >> >> be > > > > >> >> random. > > > > > >> >> On Apr 27, 11:30 am, Illidane <illid...@gmail.com> wrote: > > > > > >> >> > Why number of getView calls is different?? > > > > >> >> > One time it's 102 ( but need to be 100 ) and the second and > > > > >> >> > greater is > > > > >> >> > 101. > > > > > >> >> > On 27 апр, 18:15, Romain Guy <romain...@google.com> wrote: > > > > > >> >> > > It's not a bug. There's no guarantee in the order of the > > > > >> >> > > calls wrt to > > > > >> >> > > the position value. It also depends on how the GridView is > > > > >> >> > > measured/laid out. > > > > > >> >> > > On Mon, Apr 27, 2009 at 6:38 AM, Illidane > > > > >> >> > > <illid...@gmail.com> wrote: > > > > > >> >> > > > Hi, > > > > >> >> > > > I'm using GridView in my app, and myAdapter ( extends > > > > >> >> > > > BaseAdapter) for > > > > >> >> > > > it. I have overrited method getView(int position, View > > > > >> >> > > > convertView, > > > > >> >> > > > ViewGroup parent) of Adapter and 100 cells in GridView. > > > > > >> >> > > > If I set logger: > > > > >> >> > > > android.util.Log.w("bla", (new StringBuilder()).append > > > > >> >> > > > (position).toString()); where is in the getView then I'll > > > > >> >> > > > see that > > > > >> >> > > > position is changed like: 0, 0, 1, 2, 3... 99, 0. -WTF? ( > > > > >> >> > > > thats for > > > > >> >> > > > the first time) and then I call > > > > >> >> > > > mGameGrid.setAdapter(mAdapter) and > > > > >> >> > > > position is going: 0, 0, 1, 2, 3...99. > > > > >> >> > > > I think it's a bug of BaseAdapter, isn't it? > > > > > >> >> > > -- > > > > >> >> > > Romain Guy > > > > >> >> > > Android framework engineer > > > > >> >> > > romain...@android.com > > > > > >> >> > > Note: please don't send private questions to me, as I don't > > > > >> >> > > have time > > > > >> >> > > to provide private support. All such questions should be > > > > >> >> > > posted on > > > > >> >> > > public forums, where I and others can see and answer them- > > > > >> >> > > Hide quoted text - > > > > > >> >> > - Show quoted text - > > > > > >> -- > > > > >> Romain Guy > > > > >> Android framework engineer > > > > >> romain...@android.com > > > > > >> Note: please don't send private questions to me, as I don't have time > > > > >> to provide private support. All such questions should be posted on > > > > >> public forums, where I and others can see and answer them > > > > > -- > > > > Romain Guy > > > > Android framework engineer > > > > romain...@android.com > > > > > Note: please don't send private questions to me, as I don't have time > > > > to provide private support. All such questions should be posted on > > > > public forums, where I and others can see and answer them- Hide quoted > > > > text - > > > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---