I thought others would find this really useful so I posted my FPS counter app that lets you throw whatever code in the draw loop and prints out an average of the last 10 frames FPS. I used this to find out that dividing by 2 is over twice as fast as multiplying by .5, which is something 2D games do a lot to work with sprite positions.
Here is my code for all of you to share and be plentiful with: http://www.rbgrn.net/content/286-how-to-test-android-performance-using-fps --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---