I'm pretty sure I have looked into this in the past and found that a different object reference is supplied on each call. Tom.
2009/5/26 Robert Green <rbgrn....@gmail.com> > > Are you talking about the method Camera.PreviewCallback.onPreviewFrame > (byte[] arg0, anrdoid.hardware.Camera arg1) ? > > Is it allocating a new byte[] for every call? > > I would think it would keep its same byte[] and reuse it for each > call. > > Posting more code may help. Thanks > > On May 25, 9:30 pm, Karan Parikh <karan.n...@gmail.com> wrote: > > Hey All, > > I am developing a camera application , where the frame rate is > > important. However, camera uses a preview callback function which > > allocates a byte[] array of 230400 bytes, which makes it necessary for > > the garbage collection to step in. Can someone suggest me a way to > > avoid garbage collection stepping in ? > > Thanks in advance. > > Regards, > > Karan. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---